LiveMutaSprite is live. Now on Gumroad and itch.io — buy and download today.
Handbook/ Chroma-key profiles/ Magenta Sprite / Outline

Magenta Sprite / Outline

Cut out magenta-keyed sprites with a hard dark outline — only the background goes, enclosed magenta in the subject stays.

Summary

Magenta Sprite / Outline cuts out sprites with a hard dark outline on a magenta-keyed background. It removes only the magenta that's connected to the image border and leaves enclosed magenta/violet/pink in the subject standing. An edge cleanup then tidies magenta-contaminated outline pixels into a clean dark edge (#12091f).

When to use it

  • Your sprite is keyed on magenta and has a hard, dark outline (the classic pixel-art outline).
  • The subject contains its own magenta/pink/violet that has to stay.
  • The background is not exactly #FF00FF — real keys vary (e.g. (242,5,236), (234,12,199)); a plain distance check against #FF00FF isn't enough.

When not this profile:

  • Water/light/fog/energy FX, where a black outline neutralization would be wrong → Magenta FX / Water.
  • Pink fringes left over after FX cleanup → Magenta FX / Water Plus.
  • Translucent glow effects with soft alpha → FX / Glow (Soft Matte).

How it works

The background is found by a magenta-like detection — red and blue dominant, green clearly lower (roughly R>140, B>140, G<150, R>G+45, B>G+45). Only magenta-like pixels reachable from the image border are removed (the edge-connected flood) — isolated magenta details inside the sprite are preserved.

After keying, the Edge cleanup checks remaining opaque pixels within 1–2 px of the transparency: dark, magenta-contaminated outline pixels (R>G+8, B>G+8, luminance <120) are neutralized into the clean dark outline #12091f. The edge stays hard (the pixel-art invariant).

Settings

Slider Effect
Key color The magenta key color. Quick button #FF00FF; pick it from the image with the eyedropper (real keys often deviate).
Edge cleanup On (default) neutralizes contaminated outline pixels to #12091f; Off removes only the background.
Spill radius Width of the treated edge band (1–4, default 2).
Spill strength Soft / Normal / Strong / Maximum — aggressiveness of the edge correction.

Recommended settings by use case:

Asset type Recommendation
Magenta sprite with a dark outline Default (Edge cleanup on)
Keep the hard edge exactly, only background out Edge cleanup Off
A pink fringe stays visible Magenta FX / Water Plus

CLI / Automation

Headless, the same magenta keying — invocation and shared flags in the CLI overview. You pick this profile with --profile magenta_sprite.

Relevant flags: --key-color (magenta key, default #FF00FF; real keys often deviate), --edge-cleanup {on,off} (neutralizes contaminated outline pixels to #12091f) plus --spill-radius / --spill-strength.

Example:

clean_sprite_chromakey.py sprite.png sprite_out.png --profile magenta_sprite --key-color #FF00FF

FAQ

Why does magenta inside the sprite stay? That's intended: only edge-connected background magenta is removed. Enclosed magenta/pink details belong to the subject and are preserved.

My key isn't exactly #FF00FF — does it still work? Yes. Detection runs on magenta dominance (R/B high, G low), not on plain distance to #FF00FF. Pick the real BG color with the eyedropper for a precise result.

The outline still looks pink/contaminated after keying. The Edge cleanup (on) neutralizes dark, contaminated outline pixels to #12091f. If a bright pink fringe remains, Magenta FX / Water Plus is the right profile.

Limits

  • Black outline neutralization is wrong for FX assets — don't pull water/light edges to black there; use Magenta FX / Water.
  • Hard alpha (0/255) — for soft, translucent effects, FX / Glow is in charge.
  • No scaling / no resampling.

Examples

Magenta keying: left, subject on magenta; right, cut out (hard edges).

Magenta background removed — hard pixel-art edges, content stays.

Related features